Pip Decks

Voyage and Return

From Episode 12 of the weekly Storyteller Tactics episodes

Each week we release a new story and two Storyteller Tactics cards from the deck, launching on Kickstarter later this year.

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What is the Voyage and Return story tactic?

From Homer's Odyssey to The Littlest Hobo, we love adventurous journeys - and to feel the pull of home. 

This story lets you put change front and centre. Your hero stumbles, is thrown or leaps into a strange new world. It's frightening and exhilarating. They will learn a lot before they see home again. Crucially, the voyage has changed everything. The hero is different when they return - and so too is home. 
 

How to use the Voyage and Return tactic

How can your project story hit the beats of Voyage and Return? Try two versions: in the first, you are the hero and this is your innovation journey. In the second, your customer is the hero and you help them on a journey to solve a problem.

1. Home: safe, but dull.

  • How is Home less than it could be?
  • Why is your Hero anxious for adventure?
  • What kind of new world is out there? (This could be a strange world in physical, social or psychological terms)

2. Voyage: into the strange new world.

  • How does the journey begin: a deliberate choice, forced or accidental?
  • What are the dangers here? What are the opportunities?
  • How does your Hero feel the pull of Home?
  • What lesson does your Hero learn here?

3. Return: to the old world, but different.

  • How has the Hero changed on the voyage?
  • How does Home look different on the Hero's return?
  • How will the Hero make Home better?

 

Read more: C.Booker, Seven Basic Plots

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- Charles & Steve.

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